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-
- -- -----------------------------------------------------------------
- -- NOTE: uses 'small' and 'big' fish names
- local function playShout(unit)
- if isReady(unit) and not unit:isTalking() and level_isNewRound() then
- if unit:getState() == "goout" or level_isSolved() then
- if unit == small then
- if room.zvykacka and (big:isOut() or level_isSolved()) then
- --NOTE: chewing gum bore joke
- small:talk("ob-m-zvykacka")
- else
- unit:talk("sp-shout_small_0"..random(5))
- end
- elseif unit == big then
- if random(100) < 15 and (small:isOut() or level_isSolved()) then
- unit:talk("sp-shout_big_04")
- else
- unit:talk("sp-shout_big_0"..random(4))
- end
- end
- game_killPlan()
- end
- end
- end
-
- -- -----------------------------------------------------------------
- function borderShout()
- for index, unit in pairs(getUnitTable()) do
- playShout(unit)
- end
- end
-
- -- -----------------------------------------------------------------
- function borderShoutLoad()
- --TODO: add 'en' sound
- dialog_addDialog("sp-shout_small_00", "en", "")
- dialog_addDialog("sp-shout_small_01", "en", "")
- dialog_addDialog("sp-shout_small_02", "en", "")
- dialog_addDialog("sp-shout_small_03", "en", "")
- dialog_addDialog("sp-shout_small_04", "en", "")
-
- dialog_addDialog("sp-shout_big_00", "en", "")
- dialog_addDialog("sp-shout_big_01", "en", "")
- dialog_addDialog("sp-shout_big_02", "en", "")
- dialog_addDialog("sp-shout_big_03", "en", "")
- dialog_addDialog("sp-shout_big_04", "en", "")
-
-
- dialog_addDialog("sp-shout_small_00", "cs", "sound/share/border/cs/sp-shout_small_00.ogg")
- dialog_addDialog("sp-shout_small_01", "cs", "sound/share/border/cs/sp-shout_small_01.ogg")
- dialog_addDialog("sp-shout_small_02", "cs", "sound/share/border/cs/sp-shout_small_02.ogg")
- dialog_addDialog("sp-shout_small_03", "cs", "sound/share/border/cs/sp-shout_small_03.ogg")
- dialog_addDialog("sp-shout_small_04", "cs", "sound/share/border/cs/sp-shout_small_04.ogg")
-
- dialog_addDialog("sp-shout_big_00", "cs", "sound/share/border/cs/sp-shout_big_00.ogg")
- dialog_addDialog("sp-shout_big_01", "cs", "sound/share/border/cs/sp-shout_big_01.ogg")
- dialog_addDialog("sp-shout_big_02", "cs", "sound/share/border/cs/sp-shout_big_02.ogg")
- dialog_addDialog("sp-shout_big_03", "cs", "sound/share/border/cs/sp-shout_big_03.ogg")
- dialog_addDialog("sp-shout_big_04", "cs", "sound/share/border/cs/sp-shout_big_04.ogg")
- end
-
-